
It's also, where players will encounter one of the expansion's new villains in its first dungeon. It's here that the Horde and Alliance factions rally their forces after crashing onto Pandaria.

The starting area for Pandaria is a lush, emerald coloured woodland called the Jade Forest. The map from WOW's new expansion pack has grown since its BlizzCon unveiling, from five zones to seven. In World Of Warcraft's new expansion pack, the main threat to the player and the new continent in Azeroth is, it seems, war itself.īefore the players reach this stage, however, they'll likely become lost in the huge, sprawling land of Pandaria. The events that transpire also herald the return of the Horde's former Warchief, Thrall. Garrosh's tactical choices on Pandaria cause consternation within the ranks of the Horde and prompt the Alliance to rally against their age-old foes. A new central villain will emerge that'll provide a focal point for both factions' efforts in the form of Garrosh Hellscream, Warchief of the Horde. Metzen revealed that at the end of Pandaria's main quests, Blizzard will be releasing a host of patches that add more plot as the bulk of the Horde and Alliance forces arrive and begin to do battle for control of the land. They'll also join forces with the local population in repelling the malignant forces at work to return Pandaria to its darkest days.

In short order, the players learn that Pandaria is at something of a transition the brutal, dictatorial former rulers of the continent are making a grab for control and an ancient evil has been awakened by the arrival of the two WOW factions.Īs the overarching narrative of the expansion pack unfolds, players will be guided through the huge, enchanting map of Pandaria, and will come to learn about the land's different warring factions and its history. The set-up for Mists Of Pandaria sees the Horde and Alliance forces landing on the forgotten shores of that titular continent. The tone of the new expansion pack may be more light-hearted than its predecessors – there's no end-of-the-world threat to combat here – but it's as engrossing and compelling as any add-on Blizzard has produced in the past. At a recent event at the developer's headquarters in Irvine, California, Blizzard's Vice President of Creative Development Chris Metzen fronted a presentation, which revealed astonishing depth of content and provided context for it within the lore of the WOW universe. The only things players know for certain, is that they'll have the chance to roll new characters – the pandas – who possibly know Kung Fu.īut the sceptics and the naysayers should have more faith. The trailer also flashed up the promise of aspects such as 'Challenge Mode Dungeons', 'PvE Scenarios' and 'Pet Battles', but the developers haven't gone to any lengths to explain these features.

Fans knew about a new race, a new playable class and a new continent to explore in Azeroth with a visual aesthetic based on the Far East. Until now, the only Mists information available was that which could be gleaned from the BlizzCon trailer. To a degree, Blizzard needs to shoulder some of the blame for the latter reaction. The other half say that Mists has essentially sounded the death knell for the gaming industry's most widely played and preternaturally profitable MMO. Half of them are looking forward to the new areas, new quests and new playable Monk class. Since it was first unveiled at BlizzCon 2011, Mists Of Pandaria has received a mixed reception from the WOW faithful.
